![]() Rift Plane is now considered a buff in terms of its mechanics (debuff on enemies). This rework would see a change to the existing rift plane mechanic. With enough strength players can stop enemy movement like current surge does, or can let it be lower to allow enemies some movement solving some of the issue of cataclysm. In effect, changed being 'banished' to being a buff for allies and a debuff for enemies that can give damage resistance and slow enemies. TLDR: Looking to remove the concept of two non interacting spaces and focus on limbos utility and spreading buffs and debuffs. NOTE: Assuming warframe is at max rank in descriptions. I hope this meets with interest, if not approval. So i wanted to take a look, as someone who likes to keep balance in the forefront of his mind when developing concepts. ![]() ![]() Still, recently I've seen alot of threads positing reworks of limbo that range from making limbos kit 'easier to understand and less frustrating in multiplayer' via the novel method of making his kit far more complicated / intrusive, and other that make limbo so strong you could afk steel path with him. However after playing him through again after his prime access, and accompanying polish, I found him to be much more enjoyable. I, like many, disliked him at first especially when teamed with a limbo user.
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